Jeg kan simpelthen ikke finde ud af, hvorfor jeg bliver ved med af få denne her Error.

- I får bare hele koden, jeg håber ikke at det er for meget, men Debug fortæller mig (så sød, som den nu er) at fejlen sker ved flashDeploy (line: 376) og randomSpawnDeploy (line: 291)
___________________________________

import flash.display.MovieClip;
import flash.text.TextField;
import flash.display.Sprite;
import flash.events.TimerEvent;
import flash.events.Event;

// Set up variables
var isJumping:Boolean;
var landID:int;
var gameSpeed:int;
var obstacleOneClips:Array;
var obstacleTwoClips:Array;
var obstacleThreeClips:Array;
var obstacleFourClips:Array;
var deployableOneClips:Array;
var deployableTwoClips:Array;
var deployableThreeClips:Array;
var deployableFourClips:Array;
var deployableFiveClips:Array;
var deployableSixClips:Array;
var deployableSevenClips:Array;
var deployableEightClips:Array;
var deployableNineClips:Array;
var deployableTenClips:Array;
var obstacleSpawnID:int;
var obstacleFlashID:int;
var deploySpawnID:int;
var deployFlashID:int;
var deathFlashTimer:Timer;
var lives:int;
var score:int;
var carriedItems:int;
var collectPoints:int;

function init():void
{
isJumping = false;
gameSpeed = 500;

// Keyboard controls for stage
stage.addEventListener(KeyboardEvent.KEY_UP,onKeyReleased);
// this.addEventListener(Event.Deployable1_mc,checkLoaded);

// Set up Array
obstacleOneClips=new Array();
obstacleTwoClips=new Array();
obstacleThreeClips=new Array();
obstacleFourClips=new Array();
obstacleSpawnID = setInterval(randomSpawnObstacle,gameSpeed / 3);
obstacleFlashID = setInterval(flashObstacle,gameSpeed);
deployableOneClips:new Array();
deployableTwoClips:new Array();
deployableThreeClips:new Array();
deployableFourClips:new Array();
deployableFiveClips:new Array();
deployableSixClips:new Array();
deployableSevenClips:new Array();
deployableEightClips:new Array();
deployableNineClips:new Array();
deployableTenClips:new Array();
deploySpawnID = setInterval(randomSpawnDeploy,gameSpeed / 2);
deployFlashID = setInterval(flashDeploy,gameSpeed);
deathFlashTimer = new Timer(gameSpeed,6);
deathFlashTimer.addEventListener(TimerEvent.TIMER,flashChar);
deathFlashTimer.addEventListener(TimerEvent.TIMER_COMPLETE,charDeath);
lives = 1;
score = 99999;
updateScore(0);
carriedItems = 0;

}// Call function, store in e:
init();
function onKeyReleased(e:KeyboardEvent):void
{//trace("Keyboard passed")
switch (e.keyCode)
{// Keyboard movements
case Keyboard.UP :
if (char_mc.currentFrame != char_mc.upFrame)
{
if (checkCharObstacleHit("up"))
{
charDied();
}
else
{
char_mc.gotoAndStop(char_mc.upFrame);
}
}
break;
case Keyboard.DOWN :
if (char_mc.currentFrame != char_mc.downFrame)
{
if (checkCharObstacleHit("down"))
{
charDied();
}
else
{
char_mc.gotoAndStop(char_mc.downFrame);
}
}
break;
case Keyboard.LEFT :
if (char_mc.currentFrame != char_mc.leftFrame)
{
if (checkCharObstacleHit("left"))
{
charDied();
}
else
{
char_mc.gotoAndStop(char_mc.leftFrame);
}
}
break;
case Keyboard.RIGHT :
if (char_mc.currentFrame != char_mc.rightFrame)
{
if (checkCharObstacleHit("right"))
{
charDied();
}
else
{
char_mc.gotoAndStop(char_mc.rightFrame);
}
}
break;
case Keyboard.SPACE :
trace("Collect");
break;
}
}
function resetGame(e:TimerEvent=null):void
{
char_mc.gotoAndStop(1);
deathFlashTimer.reset();
var i:int;
var o:MovieClip;
for (i=obstacleOneClips.length-1; i>=0; i--)
{
o = obstacleOneClips[i];
removeChild(o);
obstacleOneClips.splice(i,1);
}
for (i=obstacleTwoClips.length-1; i>=0; i--)
{
o = obstacleTwoClips[i];
removeChild(o);
obstacleTwoClips.splice(i,1);
}
for (i=obstacleThreeClips.length-1; i>=0; i--)
{
o = obstacleThreeClips[i];
removeChild(o);
obstacleThreeClips.splice(i,1);
}
for (i=obstacleFourClips.length-1; i>=0; i--)
{
o = obstacleFourClips[i];
removeChild(o);
obstacleFourClips.splice(i,1);
}

resumeGame();

}

function pauseGame():void
{
stage.removeEventListener(KeyboardEvent.KEY_UP,onKeyReleased);
clearInterval(obstacleSpawnID);
clearInterval(obstacleFlashID);
clearInterval(deploySpawnID);
clearInterval(deploySpawnID);
}
function resumeGame():void
{
stage.addEventListener(KeyboardEvent.KEY_UP,onKeyReleased);
obstacleSpawnID = setInterval(randomSpawnObstacle,gameSpeed / 3);
obstacleFlashID = setInterval(flashObstacle,gameSpeed);
deploySpawnID = setInterval(randomSpawnDeploy,gameSpeed / 2);
deployFlashID = setInterval(flashDeploy,gameSpeed);
}
function charDied():void
{
pauseGame();
deathFlashTimer.start();
}
function flashChar(e:TimerEvent):void
{
char_mc.visible = ! char_mc.visible;
}
function charDeath(e:TimerEvent):void
{//trace('death');
if (lives>0)
{
resetGame();
}
}// Obstacle change which to set difficulty
function randomSpawnObstacle():void
{
var randomSpawnO:int = Math.ceil(Math.random() * 4);
if (randomSpawnO==1)
{// Change to set difficulty
var whichO:int = Math.ceil(Math.random() * 12);
var newObstacle:MovieClip;
if (whichO==1)
{
newObstacle = new Obstacle1_mc();
obstacleOneClips.push(newObstacle);
newObstacle.x = 539;
newObstacle.y = 288;
}
if (whichO==2)
{
newObstacle = new Obstacle2_mc();
obstacleTwoClips.push(newObstacle);
newObstacle.x = 708;
newObstacle.y = 231;
}
if (whichO==3)
{
newObstacle = new Obstacle3_mc();
obstacleThreeClips.push(newObstacle);
newObstacle.x = 504;
newObstacle.y = 138;
}
if (whichO==4)
{
newObstacle = new Obstacle4_mc();
obstacleFourClips.push(newObstacle);
newObstacle.x = 313;
newObstacle.y = 144;
}
if (newObstacle != null)
{
addChild(newObstacle);
}
}

}
function flashObstacle():void
{
var i:int;
var o:MovieClip;
for (i=obstacleOneClips.length-1; i>=0; i--)
{
o = obstacleOneClips[i];
o.gotoAndStop(o.currentFrame+1);
if (o.currentFrame == o.totalFrames)
{
removeChild(o);
obstacleOneClips.splice(i,1);
}
}
for (i=obstacleTwoClips.length-1; i>=0; i--)
{
o = obstacleTwoClips[i];
o.gotoAndStop(o.currentFrame+1);
if (o.currentFrame == o.totalFrames)
{
removeChild(o);
obstacleTwoClips.splice(i,1);
}
}
for (i=obstacleThreeClips.length-1; i>=0; i--)
{
o = obstacleThreeClips[i];
o.gotoAndStop(o.currentFrame+1);
if (o.currentFrame == o.totalFrames)
{
removeChild(o);
obstacleThreeClips.splice(i,1);
}
}
for (i=obstacleFourClips.length-1; i>=0; i--)
{
o = obstacleFourClips[i];
o.gotoAndStop(o.currentFrame+1);
if (o.currentFrame == o.totalFrames)
{
removeChild(o);
obstacleFourClips.splice(i,1);
}
}
}
// Deployable change which to set difficulty;
function randomSpawnDeploy():void
{
var randomSpawnD:int = Math.ceil(Math.random() * 10);
if (randomSpawnD==1)
{// Change to set difficulty
var whichD:int = Math.ceil(Math.random() * 30);
var newDeploy:MovieClip;
if (whichD==1)
{
newDeploy = new Deployable1_mc ();
deployableOneClips.push(newDeploy);
newDeploy.x = 638;
newDeploy.y = 227;
}
if (whichD==2)
{
newDeploy = new Deployable2_mc ();
deployableTwoClips.push(newDeploy);
newDeploy.x = 577;
newDeploy.y = 227;
}
if (whichD==3)
{
newDeploy = new Deployable3_mc ();
deployableThreeClips.push(newDeploy);
newDeploy.x = 338;
newDeploy.y = 140;
}
if (whichD==4)
{
newDeploy = new Deployable4_mc ();
deployableFourClips.push(newDeploy);
newDeploy.x = 557;
newDeploy.y = 140;
}
if (whichD==5)
{
newDeploy = new Deployable5_mc ();
deployableFiveClips.push(newDeploy);
newDeploy.x = 442;
newDeploy.y = 227;
}
if (whichD==6)
{
newDeploy = new Deployable6_mc ();
deployableSixClips.push(newDeploy);
newDeploy.x = 3774;
newDeploy.y = 227;
}
if (whichD==7)
{
newDeploy = new Deployable7_mc ();
deployableSevenClips.push(newDeploy);
newDeploy.x = 442;
newDeploy.y = 142;
}
if (whichD==8)
{
newDeploy = new Deployable8_mc () ;
deployableEightClips.push(newDeploy);
newDeploy.x = 374;
newDeploy.y = 142;
}
if (whichD==9)
{
newDeploy = new Deployable9_mc ();
deployableNineClips.push(newDeploy);
newDeploy.x = 760;
newDeploy.y = 190;
}
if (whichD==10)
{
newDeploy = new Deployable10_mc () ;
deployableTenClips.push(newDeploy);
newDeploy.x = 258;
newDeploy.y = 190;
}
if (newDeploy != null)
{
addChild(newDeploy);
}
}

}
function flashDeploy():void
{
var i:int;
var d:MovieClip;
for (i=deployableOneClips.length-1; i>=0; i--)
{
d = deployableOneClips[i];
d.gotoAndStop(d.currentFrame+1);
if (d.currentFrame == d.totalFrames)
{
removeChild(d);
deployableOneClips.splice(i,1);
}
}
for (i=deployableTwoClips.length-1; i>=0; i--)
{
d = deployableTwoClips[i];
d.gotoAndStop(d.currentFrame+1);
if (d.currentFrame == d.totalFrames)
{
removeChild(d);
deployableTwoClips.splice(i,1);
}
}
for (i=deployableThreeClips.length-1; i>=0; i--)
{
d = deployableThreeClips[i];
d.gotoAndStop(d.currentFrame+1);
if (d.currentFrame == d.totalFrames)
{
removeChild(d);
deployableThreeClips.splice(i,1);
}
}
for (i=deployableFourClips.length-1; i>=0; i--)
{
d = deployableFourClips[i];
d.gotoAndStop(d.currentFrame+1);
if (d.currentFrame == d.totalFrames)
{
removeChild(d);
deployableFourClips.splice(i,1);
}
}
for (i=deployableFiveClips.length-1; i>=0; i--)
{
d = deployableFiveClips[i];
d.gotoAndStop(d.currentFrame+1);
if (d.currentFrame == d.totalFrames)
{
removeChild(d);
deployableFiveClips.splice(i,1);
}
}
for (i=deployableSixClips.length-1; i>=0; i--)
{
d = deployableSixClips[i];
d.gotoAndStop(d.currentFrame+1);
if (d.currentFrame == d.totalFrames)
{
removeChild(d);
deployableSixClips.splice(i,1);
}
}
for (i=deployableSevenClips.length-1; i>=0; i--)
{
d = deployableSevenClips[i];
d.gotoAndStop(d.currentFrame+1);
if (d.currentFrame == d.totalFrames)
{
removeChild(d);
deployableSevenClips.splice(i,1);
}
}
for (i=deployableEightClips.length-1; i>=0; i--)
{
d = deployableEightClips[i];
d.gotoAndStop(d.currentFrame+1);
if (d.currentFrame == d.totalFrames)
{
removeChild(d);
deployableEightClips.splice(i,1);
}
}
for (i=deployableNineClips.length-1; i>=0; i--)
{
d = deployableNineClips[i];
d.gotoAndStop(d.currentFrame+1);
if (d.currentFrame == d.totalFrames)
{
removeChild(d);
deployableNineClips.splice(i,1);
}
}
for (i=deployableTenClips.length-1; i>=0; i--)
{
d = deployableTenClips[i];
d.gotoAndStop(d.currentFrame+1);
if (d.currentFrame == d.totalFrames)
{
removeChild(d);
deployableTenClips.splice(i,1);
}
}
}
function checkCharObstacleHit(dir:String):Boolean
{
var i:int;
var o:MovieClip;// Going Up (obstacle 1 has no up)
if (dir=="up")
{
for (i=obstacleTwoClips.length-1; i>=0; i--)
{
o = obstacleTwoClips[i];
switch (char_mc.currentFrame)
{
case 3 :
if (o.currentFrame >= 7)
{
return true;
}
break;
}
}

for (i=obstacleThreeClips.length-1; i>=0; i--)
{
o = obstacleThreeClips[i];
switch (char_mc.currentFrame)
{
case 19 :
if (o.currentFrame >= 7)
{
return true;
}
break;
}
}
for (i=obstacleFourClips.length-1; i>=0; i--)
{
o = obstacleFourClips[i];
switch (char_mc.currentFrame)
{
case 10 :
if (o.currentFrame >= 7)
{
return true;
}
break;
}
}
}// Going down (obstacle 1 has no down)
if (dir=="down")
{
for (i=obstacleTwoClips.length-1; i>=0; i--)
{
o = obstacleTwoClips[i];
switch (char_mc.currentFrame)
{
case 18 :
if (o.currentFrame >= 7)
{
return true;
}
break;
}
}

for (i=obstacleThreeClips.length-1; i>=0; i--)
{
o = obstacleThreeClips[i];
switch (char_mc.currentFrame)
{
case 14 :
if (o.currentFrame >= 7)
{
return true;
}
break;
}
}
for (i=obstacleFourClips.length-1; i>=0; i--)
{
o = obstacleFourClips[i];
switch (char_mc.currentFrame)
{
case 11 :
if (o.currentFrame >= 7)
{
return true;
}
break;
}
}
}// Only obstacle 1 has left and right
if (dir=="left")
{
for (i=obstacleOneClips.length-1; i>0; i--)
{
o = obstacleOneClips[i];
switch (char_mc.currentFrame)
{
case 5 :
if (o.currentFrame >= 7)
{
return true;
}
break;
}
}
}
if (dir=="right")
{
for (i=obstacleOneClips.length-1; i>0; i--)
{
o = obstacleOneClips[i];
switch (char_mc.currentFrame)
{
case 6 :
if (o.currentFrame >= 7)
{
return true;
}
break;
}
}
}
return false;
}

function updateScore(amount:int):void
{
score += amount;
Score_txt.text = "" + score;
}